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Guides & Lore

Written essays on the FromSoftware games behind the daily puzzles - level design, boss difficulty, questline structure and the lore that holds it all together.

The Ten Hardest Bosses in Dark Souls III, Ranked

A ranked breakdown of the ten toughest fights in Dark Souls III, why each one breaks players, and what actually changes when you finally beat it.

9 min read · Dark Souls III

Why Ranni's Questline Is the One Elden Ring Story Everyone Remembers

An analysis of why Ranni's questline stays with Elden Ring players long after the credits: what it asks of you, what it hides, and what the Age of Stars means.

9 min read · Elden Ring

Bloodborne Lore, Explained for People Who Finished It and Were Confused

A clear, jargon-free introduction to the story of Bloodborne: the old blood, the Great Ones, the Byrgenwerth scholars, and what the Hunter’s Dream really is.

9 min read · Bloodborne

Why Sekiro Breaks Dark Souls Players, and How Its Combat Actually Works

Sekiro punishes every habit Dark Souls taught you. An explanation of posture over health, why aggression is safety, and why dodging is usually a trap.

9 min read · Sekiro

Why Dark Souls Still Has the Best Level Design FromSoftware Ever Made

Lordran is one continuous space, not a menu of areas. A close look at how the first Dark Souls built its world, and what the sequels traded away for scale.

9 min read · Dark Souls

The Fragility of FromSoftware NPC Questlines

Why FromSoftware quests break so easily, what that fragility does to their stories, and why players stay so attached to characters they mostly failed to save.

9 min read · Dark Souls, Dark Souls III, Bloodborne, Elden Ring

Demon's Souls and the Ideas the Series Left Behind

World Tendency, the Nexus, an archipelago instead of a continent. What the very first Souls game did differently, and why almost none of it truly survived.

9 min read · Demon's Souls